At Weeke, we strive to provide children with excellent learning materials alongside a collaborative learning environment to develop their computational thinking, creativity and awareness of online safety. Through the computing curriculum, children will be taught to understand and utilise the functions of computers both within Computing as well as across the entire curriculum.
The aspects of our computing curriculum; computer science, information technology and digital literacy, empower pupils not only to use the technologies that will be part of their future but also to understand these technologies and to apply them to a variety of contexts. Computational thinking and creativity are at the heart of each topic studied, enabling pupils to develop cross curricular skills such as digital literacy, logical problem solving and design.
Our aim is to inspire the children of Weeke Primary School to become the programmers, engineers and computer scientists of tomorrow!
At Weeke we use a robust and well supported scheme of work. For more information click on the document below or visit https://www.kapowprimary.com/subjects/computing
Computing is integrated within both the core and wider curriculum. We use a range of computing games and online platforms to embed computing into the curriculum and support children’s subject knowledge in 3 different ways:
- Provide support - to support a range of learning experiences from the practice of skills to developing conceptual understanding
- Develop environment - where apps provide a micro-world learners can explore, build and present their understanding
- Function – ICT is used as a tool to accomplish a task, as well as being used to support conceptual understanding and extend thinking
EYFS: through play children will have the opportunity to…
- Take a photograph
- Using technology like IPADS & games on the IWB
- Exploring mechanical toys- how things work
- Searching for information
- E-Safety discussions
- Algorithms: Understand what algorithms are; how they are implemented as programs on digital devices; and that programs execute by following precise and unambiguous instructions
- Creating programs: Create and debug simple programs
- Logical reasoning: Use logical reasoning to predict the behaviour of simple programs
- Creative technology: Use technology purposefully to create, organise, store, manipulate and retrieve digital content
- Technology beyond school: Recognise common uses of information technology beyond school
- Online Safety: Use technology safely and respectfully, keeping personal information private; identify where to go for help and support when they have concerns about content or contact on the Internet or other online technologies
- Programming to problem-solving: Design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts
- Sequence: selection and repetition: Use sequence, selection, and repetition in programs; work with variables and various forms of input and output
- Logical reasoning: Use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs
- Computer networks: Understand computer networks, including the Internet; how they can provide multiple services, such as the World Wide Web, and the opportunities they offer for communication and collaboration
- Search technologies: Use search technologies effectively, appreciate how results are selected and ranked, and be discerning in evaluating digital content
- Creative technology: Select, use and combine a variety of software (including Internet services) on a range of digital devices to design and create a range of programs, systems and content that accomplish given goals, including collecting, analysing, evaluating and presenting data and information
- Online Safety: Use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contact
The impact of our Computing scheme can be consistently monitored by teachers through both formative and summative assessment opportunities. After the implementation of our Computing curriculum, pupils should leave school equipped with a range of skills to enable them to succeed in their secondary education and be active particiapants in the ever-increasing digital world.
The expected impact of our Computing scheme of work is that children will:
- Be critical thinkers and able to understand how to make informed and appropriate digital choices in the future.
- Understand the importance that computing will have going forward in both their educational and working life and their social and personal futures.
- Understand how to balance time spent on technoolgy and time spent away from it in a healthy and appropriate manner.
- Understand that technology helps to showcase their ideas and creativity. They will know that different types of software and hardware can help them achieve a broad variety of artisitc and practical aims.
- Show a clear progression of technical skills across all areas of the National curriculum- computer science, information technology and digital literacy.
- Be able to use technology both individually and as part of a collaborative team.
- Be aware of online safety issues and protocols and be able to deal with any problems in a responsible and appropraite manner.
- Have an awareness of developments in technology and have an idea of how current technologies work and relate to one another.
- Meet the end of key stage expectations outlined in the National curriculm for Computing.